The unexpected is our normal routine.
ReuzenEi Trailer from MAPLAB on Vimeo. This lab allowed De Reus to take the next step in their innovation trajectory, Reuzenei, in which they create digital 3D animations, and experiment with augmented reality and live interaction. The next step was insight into the requirements for rehearsal and improvisation conditions for the actors and director, when integrating live interaction between augmented and theatre reality.
“It has to happen here, not only in that film world”
The three-day lab was a build up of technological possibilities, each with it’s own artistic and technological focus. Day 1 – Motion & Performance Tracking: Live actors learn to control virtual charater, what are the implications fort hem and the audience? Dag 2 – Augmented Reality How to combine multiple ‘real’ and virtual realities live? Day 3 – Mediated Performance: How to act and react in a different space? Possible answers that surfaced in the lab are formulated in a documentary video of the lab process. De Reus’ questions in detail:
- What is the added value of a virtual counterpart of the actor for the live acting and the audience experience?
- Is there a value add for the audience’s experience when they notice that the virtual character which is manifested in the theatrical reality is controlled by an actual actor with a wiimote in the space next door?
- and what if the actor is not next door, but in the same space with the projected avatar?
- Is it possible to create the illusion of a live control over the avatar with video?
- Can the audience identify and make a connection with an avatar?
- Does the way the avatar is projected influence that?
- What is the artistic value add when the storyteller enters the virtual reality?